Holy guacamole that was quick.
A cop poked around. She investigated, nodded to herself, and headed back to her house. She had a thought. It was a very good thought, and she wanted to write it down before she forgot.
A masked figure awaited her on the porch. She knew instantly who it must be. A nearby string quartet started to play suspense music, and the cop glanced at them, annoyed that they weren't helping. How would they even help, though? Call the police? Hah.
The cop pulled out a pair of handcuffs. The mafioso pulled out a gun.
"You have the right to remain silent. Or should I say Silente?
*******
The next morning, Henry dutifully resumed his role as murder-scene locator. The townsfolk frowned. What did this mean? Who was the mafioso, and who would be their next victim?
IT IS NOW DAY 3
Comment moderation will be turned off as soon as your emails with your night action results have been sent out.
The day will end Wednesday, April 27th at 3pm for Elleni and Dugglyn, 11pm for Jai and Gemma. It will end earlier if there's a hanging or a skip.
I'll try hosting some new mini-games. See how it works out. Email me with any requests and suggestions! (email in profile)
Tuesday, April 26, 2016
Mini-Mafia 1 Night Two
Tensions were high among the townsfolk as the sun set on Day 2, which was actually technically the first day, but I thought Day 1 should come before Night 1, which means that Day 1 was the sign-up phase.
Many suspicious glances were cast, but the gallows remained empty.
Anyway!
IT IS NOW NIGHT 2
Comment moderation has been turned on. Comment the name of the person you would like to investigate below.
The night will end Wednesday, April 27th at 3pm for Elleni and Dugglyn, 11pm for Jai and Gemma. It will end earlier if everyone submits their action early.
Many suspicious glances were cast, but the gallows remained empty.
Anyway!
IT IS NOW NIGHT 2
Comment moderation has been turned on. Comment the name of the person you would like to investigate below.
The night will end Wednesday, April 27th at 3pm for Elleni and Dugglyn, 11pm for Jai and Gemma. It will end earlier if everyone submits their action early.
Sunday, April 24, 2016
Mini Mafia 1 Day Two
(Everyone submitted an action, so you can have a little more time to talk.)
It seemed like an ordinary night. A detective sat about, unable to sleep.
It seemed like an ordinary night. A detective sat about, unable to sleep.
"Huh," she muttered to herself. "Where did I put my notebook?"
She was searching through the drawers of her disorderly desk, when she heard a knock on the door. She peeked through the peephole before opening it. One of her fellow police officers, or...?
She didn't like to think that the cops had been betrayed by one of their own, but that's what the signs had been suggesting. She didn't open the door. Maybe she should pretend to be asleep or not home?
"It's me. Help me, please! She--She tried to kill me!"
The detective wasn't about to let one of her fellow police officers die. She wasn't that kind of person.
The detective wasn't about to let one of her fellow police officers die. She wasn't that kind of person.
Snow Stormberg opened the door and was met with a knife to the stomach.
Snow gasped for breath. She'd just thought of the perfect witty comeback, but she was too dying to say it.
"Cat got your tongue? Pity." The mafioso stabbed Snow one more time to put her out of her misery. She died with a grin on her face, laughing at her own joke that she'd never get to tell.
The next morning, the angry screech of Henry the telepathic ninja owl brought the remaining townsfolk to the scene of the crime. They buried their fallen comrade under a tree, had a brief but emotional funeral service, and then went back to giving each other suspicious glances.
It is now Day 2.
Comment moderation will be turned off as soon as I've emailed out the results of everyone's night actions. You can use this time to discuss amongst yourselves in the comment section and try to sleuth out the mafioso. You do not have to share the results of your investigations, though failing to do so may make you seem suspicious.
If you want to hang a suspected mafioso, you can type vote [player's name]
If you want to redact a vote (which you can only do before it's reached a majority), type unvote. Please use bold! The code for that is <b>Bold text</b>
You are not obligated to hang somebody, though failing to do so may give the mafioso an advantage. However, hanging an innocent citizen has very major bad consequences in a game this small.
You are not obligated to hang somebody, though failing to do so may give the mafioso an advantage. However, hanging an innocent citizen has very major bad consequences in a game this small.
The day will end Tuesday April 26th, at 8PM GMT (1PM Pacific Time) unless a majority is reached and someone is hanged, or unless people vote skip day, which also requires a majority vote.
The majority of votes needed today is 3.
If you have any questions, comment them in italics or email me.
If you have any questions, comment them in italics or email me.
Mini-Mafia 1 Night One
It's not noon yet, but we now have 5 players, so I'm going to start the game. Anyone else who wants to join can join as a back-up player in case someone has to quit.
Players:
1) Silente Tempest
2) Dugglyn Carzainia
3) Gemma
4) Snow Stormberg
5) Elleni (Villichora)
Roles: (subject to change with player number, currently shown for 5, as that's the minimum number of people needed)
1) Mafioso
2) Regular Cop
3) Naive Cop
4) Paranoid Cop
5) Insane Cop
Roles and players are matched randomly. The numbers are unrelated.
Here are the roles explained in more detail
Mafioso: Can kill one person each night. Goal is to avoid detection and kill everyone else.
Regular Cop: Can investigate one person each night. Receives a verdict of "suspicious" for the mafioso, "unsuspicious" for everyone else. Goal is to find and hang the mafioso.
Naive Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for everyone. Goal is to find and hang the mafioso.
Paranoid Cop: Can investigate one person each night. Receives a verdict of "suspicious" for everyone. Goal is to find and hang the mafioso.
Insane Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for the mafioso, "suspicious" for everyone else. Goal is to find and hang the mafioso.
The cops will only be told they are a cop. They will have to deduce which cop they are based off the results of their investigations.
The roles are being emailed out even as we speak, and comment moderation has been turned on.
IT IS NOW NIGHT 1
As soon as you receive your role, leave a comment below. The comment will not show up, but it will be visible to me. You will then have until Monday, April 25th at 9pm GMT to submit your night action (either kill or investigate someone, depending on your role). All you need to do is comment that person's name.
If you did not receive your role, email me (link in profile), and I'll send it again.
Additionally, the first rule of Mafia is that we don't talk about Mafia outside of the Mafia blog! Things like "hey dude, check my most recent post in Mafia" are okay, and you can always email Fabi the admin about the game, but anything else will be considered cheating. Absolutely no emailing people your roles or discussing strategy outside of the game. There's only one mafioso, so there won't be a night chat this game.
Players:
1) Silente Tempest
2) Dugglyn Carzainia
3) Gemma
4) Snow Stormberg
5) Elleni (Villichora)
Roles: (subject to change with player number, currently shown for 5, as that's the minimum number of people needed)
1) Mafioso
2) Regular Cop
3) Naive Cop
4) Paranoid Cop
5) Insane Cop
Roles and players are matched randomly. The numbers are unrelated.
Here are the roles explained in more detail
Mafioso: Can kill one person each night. Goal is to avoid detection and kill everyone else.
Regular Cop: Can investigate one person each night. Receives a verdict of "suspicious" for the mafioso, "unsuspicious" for everyone else. Goal is to find and hang the mafioso.
Naive Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for everyone. Goal is to find and hang the mafioso.
Paranoid Cop: Can investigate one person each night. Receives a verdict of "suspicious" for everyone. Goal is to find and hang the mafioso.
Insane Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for the mafioso, "suspicious" for everyone else. Goal is to find and hang the mafioso.
The cops will only be told they are a cop. They will have to deduce which cop they are based off the results of their investigations.
The roles are being emailed out even as we speak, and comment moderation has been turned on.
IT IS NOW NIGHT 1
As soon as you receive your role, leave a comment below. The comment will not show up, but it will be visible to me. You will then have until Monday, April 25th at 9pm GMT to submit your night action (either kill or investigate someone, depending on your role). All you need to do is comment that person's name.
If you did not receive your role, email me (link in profile), and I'll send it again.
Additionally, the first rule of Mafia is that we don't talk about Mafia outside of the Mafia blog! Things like "hey dude, check my most recent post in Mafia" are okay, and you can always email Fabi the admin about the game, but anything else will be considered cheating. Absolutely no emailing people your roles or discussing strategy outside of the game. There's only one mafioso, so there won't be a night chat this game.
Wednesday, April 20, 2016
UPDATE:
We have four players so far (thank y'all so much btw). We need at least 5 for the game to begin.
If I don't get that number by Sunday at noon Pacific Time, I will have a NPC play. If the NPC is a sheriff, it will post its results each day. If it is the Mafioso, it will randomly select kills and post random fake results to try to pretend to be a sheriff.
THAT SAID
The game will run more smoothly and be more fun if there are more players, and if they're actually people rather than bots! Tell your friends and stuff! If there are more players, I'll make the role list more
If there are 5 players, the rolelist will be as follows:
1) Mafioso
2) Sheriff
3) Naive Sheriff
4) Insane Sheriff
5) Paranoid Sheriff
If there are 6, I'll add another mafioso. The two mafiosi will decide on one kill between them. However, the town will have to find and hang both to win.
If there are more than 6, I'll make all the cops normal cops (though there'll only be one or two) and add the other specialty roles (like the doctor!) into the equation.
Sign up if you haven't already, and tell your friends! I only need 5 to continue, but anyone who signs up before Sunday at noon Pacific Time is in.
If I don't get that number by Sunday at noon Pacific Time, I will have a NPC play. If the NPC is a sheriff, it will post its results each day. If it is the Mafioso, it will randomly select kills and post random fake results to try to pretend to be a sheriff.
THAT SAID
The game will run more smoothly and be more fun if there are more players, and if they're actually people rather than bots! Tell your friends and stuff! If there are more players, I'll make the role list more
If there are 5 players, the rolelist will be as follows:
1) Mafioso
2) Sheriff
3) Naive Sheriff
4) Insane Sheriff
5) Paranoid Sheriff
If there are 6, I'll add another mafioso. The two mafiosi will decide on one kill between them. However, the town will have to find and hang both to win.
If there are more than 6, I'll make all the cops normal cops (though there'll only be one or two) and add the other specialty roles (like the doctor!) into the equation.
Sign up if you haven't already, and tell your friends! I only need 5 to continue, but anyone who signs up before Sunday at noon Pacific Time is in.
Monday, April 18, 2016
Mini-Game 1: Mini Mafia
This is very much based off the version on the SP forums, but I'm changing it a bit to make it fit with the blog format, and I'm adjusting roles just a smidgen.
Basically, the Mafia try to kill everybody in the town, and the town try to figure out who's Mafia and hang them. There are two phases:
Day phase: People discuss and try to guess who's suspicious. At any time during the day, a player may vote to hang someone by typing <b>\vote [player to be hanged]</b>. If the majority of players vote for the person, the person will be hanged. You can change your vote by typing <b>\unvote</b>, but only before the vote has reached a majority.
Night phase: If your role has a night action, you submit it to Fabi during the night phase. The Mafia will be able to talk to each other during the night and decide who to kill if this is a game with multiple Mafia members (which it may or may not be, depending on how many people sign up).
If you can commit to being part of a game for about 2-3 weeks during which you'll have to check the game each day, I strongly encourage you to sign up! You can do so by leaving a comment that says "count me in," or something along those lines. If you have any questions, also comment here.
Rolelist:
Town: Goal is to lynch all Mafia.
- Citizen--Ordinary member of the town, can vote for a lynch, but has no special abilities
- Cop--Can investigate someone every night phase. Receives a verdict of "suspicious" for all Mafia members except the Godfather, "unsuspicious" for everyone else. Depending on how many people are interested, I may make all the townies cops and have them be the normal, naive (sees everyone as unsuspicious), paranoid (sees everyone as suspicious), and insane (sees people as the opposite of what they really are). However, if more than 6 people sign up, there will only be 1 or 2 normal cops. Exact role list will be revealed when sign-ups have closed.
- Doctor--Can heal someone every night. Cannot heal self.
- Odette--Can roleblock one player each night by waving around arms in a swan-like manner. Unable to roleblock the Godfather or Odile
- Twin--If there's one, there will always be another. Two townies who can speak to each other privately during the night phase.
Mafia: Goal is to kill the town
NOTE: Any Mafia role may be sent to kill. The killer will forfeit any other actions for that night. Only one Mafia member will kill per night.
- Mafioso--Ordinary Mafia member. Has no special ability beyond killing.
- Godfather--The leader of the Mafia. Is immune to investigations (will show as "unsuspicious") and roleblocks.
- Consigliere--Can investigate one player per night. Receives a list of three roles, one of which is the player's role, the other two are randomly determined.
- Odile--Can roleblock one player each night by doing 32 fouettés. Unable to roleblock Odette.
- Framer--Can frame one person each night. That person will give the opposite result from normal if investigated. (This role will not be included in a game with multiple types of cops)
Neutral: (Neutral roles will only be included if there are 10 or more players)
- Jester--Crazy person who wants to be hanged by the town
- Serial Killer--Kills one person per night. Goal is to be the last one standing. Will kill the dancer instead if roleblocked.
- Survivor--Has 2 vests that make him/her immune to night attacks. Can choose to use these at any point in the game. Goal is to survive until the end.
Saturday, January 17, 2015
The New Challenge
So... I didn't receive any submissions for the last challenge. I think everyone's busy/lost interest, and I sort of have as well.
This blog is now going on indefinite hiatus.
Thank you guys. It was fun, for a while.
This blog is now going on indefinite hiatus.
Thank you guys. It was fun, for a while.
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