Tuesday, April 26, 2016

Mini-Mafia 1 Night Two

Tensions were high among the townsfolk as the sun set on Day 2, which was actually technically the first day, but I thought Day 1 should come before Night 1, which means that Day 1 was the sign-up phase.

Many suspicious glances were cast, but the gallows remained empty.

Anyway!

IT IS NOW NIGHT 2

Comment moderation has been turned on. Comment the name of the person you would like to investigate below.

The night will end Wednesday, April 27th at 3pm for Elleni and Dugglyn, 11pm for Jai and Gemma. It will end earlier if everyone submits their action early.

Sunday, April 24, 2016

Mini Mafia 1 Day Two

(Everyone submitted an action, so you can have a little more time to talk.)

It seemed like an ordinary night. A detective sat about, unable to sleep.
"Huh," she muttered to herself. "Where did I put my notebook?" 
She was searching through the drawers of her disorderly desk, when she heard a knock on the door. She peeked through the peephole before opening it. One of her fellow police officers, or...?

She didn't like to think that the cops had been betrayed by one of their own, but that's what the signs had been suggesting. She didn't open the door. Maybe she should pretend to be asleep or not home?

"It's me. Help me, please! She--She tried to kill me!"

The detective wasn't about to let one of her fellow police officers die. She wasn't that kind of person.

Snow Stormberg opened the door and was met with a knife to the stomach.

Snow gasped for breath. She'd just thought of the perfect witty comeback, but she was too dying to say it.

"Cat got your tongue? Pity." The mafioso stabbed Snow one more time to put her out of her misery. She died with a grin on her face, laughing at her own joke that she'd never get to tell.

The next morning, the angry screech of Henry the telepathic ninja owl brought the remaining townsfolk to the scene of the crime. They buried their fallen comrade under a tree, had a brief but emotional funeral service, and then went back to giving each other suspicious glances.

It is now Day 2.

Comment moderation will be turned off as soon as I've emailed out the results of everyone's night actions. You can use this time to discuss amongst yourselves in the comment section and try to sleuth out the mafioso. You do not have to share the results of your investigations, though failing to do so may make you seem suspicious.

If you want to hang a suspected mafioso, you can type vote [player's name]
If you want to redact a vote (which you can only do before it's reached a majority), type unvote. Please use bold! The code for that is <b>Bold text</b>

You are not obligated to hang somebody, though failing to do so may give the mafioso an advantage. However, hanging an innocent citizen has very major bad consequences in a game this small.

The day will end Tuesday April 26th, at 8PM GMT (1PM Pacific Time) unless a majority is reached and someone is hanged, or unless people vote skip day, which also requires a majority vote.

The majority of votes needed today is 3.

If you have any questions, comment them in italics or email me.

Mini-Mafia 1 Night One

It's not noon yet, but we now have 5 players, so I'm going to start the game. Anyone else who wants to join can join as a back-up player in case someone has to quit.

Players:
1) Silente Tempest
2) Dugglyn Carzainia
3) Gemma
4) Snow Stormberg
5) Elleni (Villichora)

Roles: (subject to change with player number, currently shown for 5, as that's the minimum number of people needed)
1) Mafioso
2) Regular Cop
3) Naive Cop
4) Paranoid Cop
5) Insane Cop

Roles and players are matched randomly. The numbers are unrelated.

Here are the roles explained in more detail

Mafioso: Can kill one person each night. Goal is to avoid detection and kill everyone else.

Regular Cop: Can investigate one person each night. Receives a verdict of "suspicious" for the mafioso, "unsuspicious" for everyone else. Goal is to find and hang the mafioso.

Naive Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for everyone. Goal is to find and hang the mafioso.

Paranoid Cop: Can investigate one person each night. Receives a verdict of "suspicious" for everyone. Goal is to find and hang the mafioso.

Insane Cop: Can investigate one person each night. Receives a verdict of "unsuspicious" for the mafioso, "suspicious" for everyone else. Goal is to find and hang the mafioso.

The cops will only be told they are a cop. They will have to deduce which cop they are based off the results of their investigations.

The roles are being emailed out even as we speak, and comment moderation has been turned on.

IT IS NOW NIGHT 1

As soon as you receive your role, leave a comment below. The comment will not show up, but it will be visible to me. You will then have until Monday, April 25th at 9pm GMT to submit your night action (either kill or investigate someone, depending on your role). All you need to do is comment that person's name.

If you did not receive your role, email me (link in profile), and I'll send it again.

Additionally, the first rule of Mafia is that we don't talk about Mafia outside of the Mafia blog! Things like "hey dude, check my most recent post in Mafia" are okay, and you can always email Fabi the admin about the game, but anything else will be considered cheating. Absolutely no emailing people your roles or discussing strategy outside of the game. There's only one mafioso, so there won't be a night chat this game. 

Wednesday, April 20, 2016

UPDATE:

We have four players so far (thank y'all so much btw). We need at least 5 for the game to begin.

If I don't get that number by Sunday at noon Pacific Time, I will have a NPC play. If the NPC is a sheriff, it will post its results each day. If it is the Mafioso, it will randomly select kills and post random fake results to try to pretend to be a sheriff.

THAT SAID

The game will run more smoothly and be more fun if there are more players, and if they're actually people rather than bots! Tell your friends and stuff! If there are more players, I'll make the role list more

If there are 5 players, the rolelist will be as follows:
1) Mafioso
2) Sheriff
3) Naive Sheriff
4) Insane Sheriff
5) Paranoid Sheriff

If there are 6, I'll add another mafioso. The two mafiosi will decide on one kill between them. However, the town will have to find and hang both to win.

If there are more than 6, I'll make all the cops normal cops (though there'll only be one or two) and add the other specialty roles (like the doctor!) into the equation.

Sign up if you haven't already, and tell your friends! I only need 5 to continue, but anyone who signs up before Sunday at noon Pacific Time is in.

Monday, April 18, 2016

Mini-Game 1: Mini Mafia

This is very much based off the version on the SP forums, but I'm changing it a bit to make it fit with the blog format, and I'm adjusting roles just a smidgen.

Basically, the Mafia try to kill everybody in the town, and the town try to figure out who's Mafia and hang them. There are two phases:

Day phase: People discuss and try to guess who's suspicious. At any time during the day, a player may vote to hang someone by typing <b>\vote [player to be hanged]</b>. If the majority of players vote for the person, the person will be hanged. You can change your vote by typing <b>\unvote</b>, but only before the vote has reached a majority. 

Night phase: If your role has a night action, you submit it to Fabi during the night phase. The Mafia will be able to talk to each other during the night and decide who to kill if this is a game with multiple Mafia members (which it may or may not be, depending on how many people sign up).

If you can commit to being part of a game for about 2-3 weeks during which you'll have to check the game each day, I strongly encourage you to sign up! You can do so by leaving a comment that says "count me in," or something along those lines. If you have any questions, also comment here.

Rolelist: 

Town: Goal is to lynch all Mafia.
  • Citizen--Ordinary member of the town, can vote for a lynch, but has no special abilities
  • Cop--Can investigate someone every night phase. Receives a verdict of "suspicious" for all Mafia members except the Godfather, "unsuspicious" for everyone else. Depending on how many people are interested, I may make all the townies cops and have them be the normal, naive (sees everyone as unsuspicious), paranoid (sees everyone as suspicious), and insane (sees people as the opposite of what they really are). However, if more than 6 people sign up, there will only be 1 or 2 normal cops. Exact role list will be revealed when sign-ups have closed.
  • Doctor--Can heal someone every night. Cannot heal self.
  • Odette--Can roleblock one player each night by waving around arms in a swan-like manner. Unable to roleblock the Godfather or Odile
  • Twin--If there's one, there will always be another. Two townies who can speak to each other privately during the night phase.

Mafia: Goal is to kill the town

NOTE: Any Mafia role may be sent to kill. The killer will forfeit any other actions for that night. Only one Mafia member will kill per night.
  • Mafioso--Ordinary Mafia member. Has no special ability beyond killing.
  • Godfather--The leader of the Mafia. Is immune to investigations (will show as "unsuspicious") and roleblocks. 
  • Consigliere--Can investigate one player per night. Receives a list of three roles, one of which is the player's role, the other two are randomly determined.
  • Odile--Can roleblock one player each night by doing 32 fouettés. Unable to roleblock Odette.
  • Framer--Can frame one person each night. That person will give the opposite result from normal if investigated. (This role will not be included in a game with multiple types of cops)

Neutral: (Neutral roles will only be included if there are 10 or more players)
  • Jester--Crazy person who wants to be hanged by the town
  • Serial Killer--Kills one person per night. Goal is to be the last one standing. Will kill the dancer instead if roleblocked.
  • Survivor--Has 2 vests that make him/her immune to night attacks. Can choose to use these at any point in the game. Goal is to survive until the end.

Saturday, January 17, 2015

The New Challenge

So... I didn't receive any submissions for the last challenge. I think everyone's busy/lost interest, and I sort of have as well.

This blog is now going on indefinite hiatus.

Thank you guys. It was fun, for a while.

Wednesday, December 24, 2014

The New Challenge~ The Third Lock, Part I

Hello, this is Fabi. I can't be bothered to write the next bit. Well, actually, I have bothered, and I've gotten sort of stuck. So anyway, the challenge is to write Lux's drive from her and Adamantha's base to the police station.

Info that might help you:

The police station is in the next town over, and it takes about twenty minutes to go the direct route. However, in certain circumstances, Lux might not go the direct route. That is completely acceptable.

Lux's given name is Sophie, and she's married to Officer Squires. They're happy but they both are busy a lot saving the world in different ways, so they don't get to see each other as much as they'd like to.

Lux's power is that she can see people's energy on them and on things they've handled. Each energy has a different color, so she can usually recognize auras she's seen before. She hasn't seen any of her pursuers before.

The pursuers are not all working together. All of them know, however, that Lux has something to do with the suitcase, and all of them want to capture it and/or her. You can make up details about a group of pursuers if it's easier to write from their perspective.

Lux knows her way around the streets very well.

Lux's car is a 2014 Toyota Camry, and it is silver.

For answers to any more questions, leave a comment.

You have until January 3rd to send in your submissions.

Each submission must include:

People following Lux in at least two different types of vehicles (i.e. limo, delivery van, motorcycle, helicopter, etc.)

A crazy homeless dude must throw a banana at a car, any car

Lux must get away and make it to the police station

Sunglasses

A megaphone, telephone or phonograph (any of the three)

An inanimate object extremely similar to one that can be found in the room you're in when you're reading this. (Please tell me, in an introduction or footnote or something, what this object is)