- Once enough players have signed up, I assign roles using a random generator.
- Once everyone has received their roles, they can submit their first night actions. I turn on comment moderation so actions can be commented without it being seen by anyone but me
- Blog authors have to use email because their comments don't require moderation. However, they can't see the comment moderation page without being admins.
- If there is a two-person mafia, they will have a special blog where they can plot during the night. It will be closed during the day.
- After everyone has submitted night actions, the day phase begins. Any deaths are revealed and all the players have a chance to talk and try to guess who is Mafia. They will also have the opportunity to vote players out and have them eliminated from the game. This is the town's chance to get back at the mafia, but be warned--voting out the wrong person could cost you the game!
- The day and night cycles repeat until either all the Mafia are gone or until all the Town are gone. The Mafia also wins if they have equal or greater numbers to the Town and there is no possible way for the Town to regain majority.
1. Star Inkbright (she/her)
2. Raven (she/her)
3. Dugglyn (she/her)
4. Snow (they/them)
5. Ember
6. Trip
7. Jai (she/her)
8.
9.
(I don't expect more than 7 since I only invited 7 people initially, but I am happy to expand the game if needed)
5- person version:
Mafioso-- Kills one player per night phase
Normal Cop-- Investigates one player per night phase. Finds mafioso suspicious and other cops unsuspicious
Insane Cop-- Investigates one player per night phase. Finds mafioso suspicious and other cops unsuspicious
Paranoid Cop-- Investigates one player per night phase. Finds everyone suspicious
Naive Cop-- Investigates one player per night phase. Finds everyone unsuspicious.
I've recently learned that this version is usually played with a Night 0, where the cops investigate but no one is killed. However, since it tends to be easier for the Town to win than the Mafia, I'm not sure how much sense it makes to give them another advantage. I do like that everyone would get to participate Day 1 though. We could also play-test a version where there's no Night kill at first but then somebody has to be voted out the first day. If we end up with 5 people, I'll let y'all give input on that (before receiving roles)
(6-players is harder to balance the roles well but will probably be close to the 7-player version)
Simple 7- person version:
Mafioso (x2)-- They decide together on one player to kill per night phase
Cop-- Investigates one player per night phase. Finds Mafia suspicious and fellow Town members unsuspicious.
Doctor-- Picks one player to heal per night phase. That person is protected from being killed by the mafia
Citizen (x3)-- regular townspeople with no special powers.
A bit more complicated 7- person version
Two of the following: (could be more than one of the same kind)
Mafioso-- Basic mafia that can only kill
Framer-- Can choose one player to frame as suspicious per night
Roleblocker-- Can choose one player and prevent them from doing their normal night action (does not work against other roleblockers)
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Five of the following: (could be more than one of the same kind)
Cop-- Investigates one player per night phase. Finds Mafia suspicious and fellow Town members unsuspicious.
Doctor-- Picks one player to heal per night phase. That person is protected from being killed by the mafia
Citizen-- regular townsperson with no special powers
Roleblocker-- Can choose one player and prevent them from doing their normal night action (does not work against other rolenlockers
Busybody-- Can watch one person per night. Sees anyone who visits that person.
Twin-- Two town members who share a night chat and can confirm each other's identities as Town (there will always be exactly two if there are any)
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